AI Insights · Timothy · October 2021
Top 5 Slime Games in South America Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 slime games in South America during Q3 2021, covering weekly downloads, revenue, and active users on a unified platform.
Performance of Top 5 Slime Games in South America Q3 2021
The third quarter of 2021 saw varying performance trends among the top 5 slime games in South America, as monitored by Sensor Tower. Here’s a closer look at their weekly downloads, revenue, and active user metrics.
Magic Slime: Antistress & ASMR
Throughout the quarter, Magic Slime: Antistress & ASMR experienced a gradual decline in weekly revenue, starting at around $6.5K at the end of June and tapering to approximately $4.6K by late September. Weekly downloads followed a similar downward trend, dropping from 532 in the last week of June to 108 by the end of September. Active users also decreased from 2.5K to about 807 during the same period.
Slime Games: ASMR Simulator
Slime Games: ASMR Simulator recorded significant weekly download numbers, peaking at 165K in mid-July, before settling at 94.6K by the end of September. Weekly revenue fluctuated modestly, reaching a high of $532 in late July and closing the quarter at $449. Active users saw a rise from 506K at the end of June to 428K by the end of September.
World of Slime Simulator Games
World of Slime Simulator Games had a mixed performance. Weekly downloads saw an initial drop from 2.6K to 257 in mid-July, then a spike to 3.7K in mid-August, before declining again to 148 by the end of September. Revenue peaked at $294 in late August but fell to $96 by the end of the quarter. Active users showed an upward trend in the middle of the quarter, reaching 8.5K in mid-August, but later decreased to 4.7K by September’s end.
Goo: Slime simulator, ASMR
Goo: Slime simulator, ASMR displayed notable volatility. Weekly downloads fluctuated, with a significant spike to 27.7K in early September before settling at 9.4K by month’s end. Revenue remained relatively stable, varying between $82 and $278, closing at $208 in the last week of September. Active users saw a surge from 47.7K at the end of June to 78.8K in early September, ending the quarter at 54.2K.
Jelly: Slime simulator, ASMR
Jelly: Slime simulator, ASMR experienced steady weekly downloads, starting at 626 and peaking at 1.1K in late July, before a sharp drop to 4 in early August. Revenue peaked at $254 in mid-July but was not recorded after early August. Active users initially increased from 2K to 2.6K by late July, then gradually decreased to 1.3K by the end of September.
These insights demonstrate the diverse performance trends of slime